After you fully execute a blue or white maneuver, if you have not dropped or launched a device this round, you may drop 1 device.
Proximity Mines | 2
Mine During the System Phase, you may spend 1 to drop a Proximity Mine using the [1 ] template. This card's cannot be recovered.
After a ship overlaps or moves through this device, it detonates. When this device detonates, that ship rolls 2 attack dice. That ship then suffers 1 damage plus 1 / damage for each matching result.
Proton Bombs | 2
Bomb During the System Phase, you may spend 1 to drop a Proton Bomb using the [1 ] template.
At the end of the Activation Phase, this device detonates. When this device detonates, each ship and remote at range 0-1 suffers 1 damage.
Skilled Bombardier
If you would drop or launch a device, you may use a template of the same bearing with a speed 1 higher or lower.
68/34
1
3
2
1
0
MG-100 StarFortress
3
• Ben Teene
3
2
1
9
3
| | |
After you perform an attack, if the defender is in your , assign the Rattled condition to the defender.
Proximity Mines | 2
Mine During the System Phase, you may spend 1 to drop a Proximity Mine using the [1 ] template. This card's cannot be recovered.
After a ship overlaps or moves through this device, it detonates. When this device detonates, that ship rolls 2 attack dice. That ship then suffers 1 damage plus 1 / damage for each matching result.
Seismic Charges | 2
Bomb During the System Phase, you may spend 1 to drop a Seismic Charge with the [1 ] template.
At the end of the Activation Phase, this device detonates. When this device detonates, choose 1 obstacle at range 0-1. Each ship and remote at range 0-1 of the obstacle suffers 1 damage. Then remove that obstacle.
Skilled Bombardier
If you would drop or launch a device, you may use a template of the same bearing with a speed 1 higher or lower.
• Paige Tico
After you perform a primary attack, you may drop 1 bomb or rotate your . After you are destroyed, you may drop 1 bomb.
71/36
2
3
2
1
0
MG-100 StarFortress
5
• Tallissan Lintra
2
3
2
2
1
| | | |
While an enemy ship in your performs an attack, you may spend 1 . If you do, the defender rolls 1 additional die.
You can rotate your indicator only to your or . After you perform an action, you may perform a red or red action.
Heroic
While you defend or perform an attack, if you have only blank results and have 2 or more results, you may reroll any number of your dice.
Elusive | 1
While you defend, you may spend 1 to reroll 1 defense die. After you fully execute a red maneuver, recover 1 .
42/21
3
5
4
3
2
1
RZ-2 A-wing
DUMP
array(10) {
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string(0) ""
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string(10) "resistance"
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array(5) {
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string(65) "https://sb-cdn.fantasyflightgames.com/factions/ResistanceIcon.png"
}
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string(14) "Sir bomb a lot"
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array(3) {
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string(14) "core2asteroid0"
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string(13) "coreasteroid0"
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}
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[0]=>
array(8) {
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array(14) {
[0]=>
string(28) "mg100starfortress-Resistance"
[1]=>
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["name"]=>
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int(1)
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string(11) "edonkappehl"
["ability"]=>
string(129) "After you fully execute a blue or white maneuver, if you have not dropped or launched a device this round, you may drop 1 device."
["image"]=>
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array(8) {
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string(6) "Sensor"
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[3]=>
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[4]=>
string(12) "Modification"
[5]=>
string(6) "Gunner"
[6]=>
string(6) "Gunner"
[7]=>
string(4) "Tech"
}
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}
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["dial"]=>
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[1]=>
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[2]=>
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[3]=>
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[4]=>
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[5]=>
string(3) "1YR"
[6]=>
string(3) "2TW"
[7]=>
string(3) "2BW"
[8]=>
string(3) "2FB"
[9]=>
string(3) "2NW"
[10]=>
string(3) "2YW"
[11]=>
string(3) "3BR"
[12]=>
string(3) "3FW"
[13]=>
string(3) "3NR"
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["type"]=>
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["value"]=>
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[2]=>
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["value"]=>
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[3]=>
array(2) {
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}
[4]=>
array(2) {
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string(7) "shields"
["value"]=>
int(3)
}
}
["actions"]=>
array(4) {
[0]=>
array(2) {
["difficulty"]=>
string(5) "White"
["type"]=>
string(5) "Focus"
}
[1]=>
array(2) {
["difficulty"]=>
string(5) "White"
["type"]=>
string(4) "Lock"
}
[2]=>
array(2) {
["difficulty"]=>
string(5) "White"
["type"]=>
string(10) "Rotate Arc"
}
[3]=>
array(2) {
["difficulty"]=>
string(5) "White"
["type"]=>
string(6) "Reload"
}
}
["icon"]=>
string(73) "https://squadbuilder.fantasyflightgames.com/ship_types/I_StarFortress.png"
}
["upgrades"]=>
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array(3) {
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["limited"]=>
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["xws"]=>
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[0]=>
array(9) {
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string(15) "Proximity Mines"
["type"]=>
string(6) "Device"
["ability"]=>
string(156) "Mine During the System Phase, you may spend 1 [Charge] to drop a Proximity Mine using the [1 [Straight]] template. This card's [Charge] cannot be recovered."
["slots"]=>
array(1) {
[0]=>
string(6) "Device"
}
["charges"]=>
array(2) {
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int(2)
["recovers"]=>
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string(14) "Proximity Mine"
["type"]=>
string(4) "Mine"
["effect"]=>
string(223) "After a ship overlaps or moves through this device, it detonates. When this device detonates, that ship rolls 2 attack dice. That ship then suffers 1 [Hit] damage plus 1 [Hit]/[Critical Hit] damage for each matching result."
}
["image"]=>
string(69) "https://sb-cdn.fantasyflightgames.com/card_images/Card_Upgrade_66.png"
["artwork"]=>
string(73) "https://squadbuilder.fantasyflightgames.com/card_art/Card_art_XW_U_66.jpg"
["ffg"]=>
int(395)
}
}
["cost"]=>
array(1) {
["value"]=>
int(6)
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["hyperspace"]=>
bool(false)
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["upgrade_model"]=>
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[1]=>
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[0]=>
string(6) "device"
["name"]=>
string(12) "Proton Bombs"
["limited"]=>
int(0)
["xws"]=>
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["sides"]=>
array(1) {
[0]=>
array(9) {
["title"]=>
string(12) "Proton Bombs"
["type"]=>
string(6) "Device"
["ability"]=>
string(111) "Bomb During the System Phase, you may spend 1 [Charge] to drop a Proton Bomb using the [1 [Straight]] template."
["image"]=>
string(69) "https://sb-cdn.fantasyflightgames.com/card_images/Card_Upgrade_65.png"
["slots"]=>
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}
["charges"]=>
array(2) {
["value"]=>
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}
["device"]=>
array(3) {
["name"]=>
string(11) "Proton Bomb"
["type"]=>
string(4) "Bomb"
["effect"]=>
string(153) "At the end of the Activation Phase, this device detonates. When this device detonates, each ship and remote at range 0-1 suffers 1 [Critical Hit] damage."
}
["artwork"]=>
string(73) "https://squadbuilder.fantasyflightgames.com/card_art/Card_art_XW_U_65.jpg"
["ffg"]=>
int(394)
}
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["cost"]=>
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[1]=>
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["gunner"]=>
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["upgrade_model"]=>
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[0]=>
array(7) {
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["type"]=>
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["ability"]=>
string(112) "If you would drop or launch a device, you may use a template of the same bearing with a speed 1 higher or lower."
["slots"]=>
array(1) {
[0]=>
string(6) "Gunner"
}
["image"]=>
string(69) "https://sb-cdn.fantasyflightgames.com/card_images/Card_Upgrade_50.png"
["artwork"]=>
string(73) "https://squadbuilder.fantasyflightgames.com/card_art/Card_art_XW_U_50.jpg"
["ffg"]=>
int(279)
}
}
["cost"]=>
array(1) {
["value"]=>
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}
["hyperspace"]=>
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["upgrade_model"]=>
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}
}
}
[1]=>
array(8) {
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string(8) "benteene"
["name"]=>
string(8) "benteene"
["pilot_model"]=>
array(15) {
[0]=>
string(28) "mg100starfortress-Resistance"
[1]=>
string(6) "pilots"
["name"]=>
string(9) "Ben Teene"
["caption"]=>
string(14) "Crimson Bolide"
["initiative"]=>
int(3)
["limited"]=>
int(1)
["xws"]=>
string(8) "benteene"
["ability"]=>
string(122) "After you perform an attack, if the defender is in your [Single Turret Arc], assign the Rattled condition to the defender."
["image"]=>
string(89) "https://sb-cdn.fantasyflightgames.com/card_images/en/c9189c7e510b4d734d4d78c4f595010f.png"
["artwork"]=>
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[1]=>
string(4) "Crew"
[2]=>
string(6) "Device"
[3]=>
string(6) "Device"
[4]=>
string(12) "Modification"
[5]=>
string(6) "Gunner"
[6]=>
string(6) "Gunner"
[7]=>
string(4) "Tech"
}
["ffg"]=>
int(432)
["hyperspace"]=>
bool(false)
}
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int(71)
["recalccost"]=>
int(81)
["ship"]=>
string(17) "mg100starfortress"
["ship_model"]=>
array(10) {
["name"]=>
string(19) "MG-100 StarFortress"
["xws"]=>
string(17) "mg100starfortress"
["ffg"]=>
int(55)
["size"]=>
string(5) "Large"
["dial"]=>
array(14) {
[0]=>
string(3) "0OR"
[1]=>
string(3) "1TR"
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[4]=>
string(3) "1NB"
[5]=>
string(3) "1YR"
[6]=>
string(3) "2TW"
[7]=>
string(3) "2BW"
[8]=>
string(3) "2FB"
[9]=>
string(3) "2NW"
[10]=>
string(3) "2YW"
[11]=>
string(3) "3BR"
[12]=>
string(3) "3FW"
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string(3) "3NR"
}
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array(1) {
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string(3) "MG1"
}
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string(10) "Resistance"
["stats"]=>
array(5) {
[0]=>
array(3) {
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string(9) "Front Arc"
["type"]=>
string(6) "attack"
["value"]=>
int(3)
}
[1]=>
array(3) {
["arc"]=>
string(17) "Double Turret Arc"
["type"]=>
string(6) "attack"
["value"]=>
int(2)
}
[2]=>
array(2) {
["type"]=>
string(7) "agility"
["value"]=>
int(1)
}
[3]=>
array(2) {
["type"]=>
string(4) "hull"
["value"]=>
int(9)
}
[4]=>
array(2) {
["type"]=>
string(7) "shields"
["value"]=>
int(3)
}
}
["actions"]=>
array(4) {
[0]=>
array(2) {
["difficulty"]=>
string(5) "White"
["type"]=>
string(5) "Focus"
}
[1]=>
array(2) {
["difficulty"]=>
string(5) "White"
["type"]=>
string(4) "Lock"
}
[2]=>
array(2) {
["difficulty"]=>
string(5) "White"
["type"]=>
string(10) "Rotate Arc"
}
[3]=>
array(2) {
["difficulty"]=>
string(5) "White"
["type"]=>
string(6) "Reload"
}
}
["icon"]=>
string(73) "https://squadbuilder.fantasyflightgames.com/ship_types/I_StarFortress.png"
}
["upgrades"]=>
array(2) {
["device"]=>
array(3) {
[0]=>
string(14) "proximitymines"
["upgrade_model"]=>
array(3) {
[0]=>
array(7) {
[0]=>
string(6) "device"
["name"]=>
string(15) "Proximity Mines"
["limited"]=>
int(0)
["xws"]=>
string(14) "proximitymines"
["sides"]=>
array(1) {
[0]=>
array(9) {
["title"]=>
string(15) "Proximity Mines"
["type"]=>
string(6) "Device"
["ability"]=>
string(156) "Mine During the System Phase, you may spend 1 [Charge] to drop a Proximity Mine using the [1 [Straight]] template. This card's [Charge] cannot be recovered."
["slots"]=>
array(1) {
[0]=>
string(6) "Device"
}
["charges"]=>
array(2) {
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int(2)
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}
["device"]=>
array(3) {
["name"]=>
string(14) "Proximity Mine"
["type"]=>
string(4) "Mine"
["effect"]=>
string(223) "After a ship overlaps or moves through this device, it detonates. When this device detonates, that ship rolls 2 attack dice. That ship then suffers 1 [Hit] damage plus 1 [Hit]/[Critical Hit] damage for each matching result."
}
["image"]=>
string(69) "https://sb-cdn.fantasyflightgames.com/card_images/Card_Upgrade_66.png"
["artwork"]=>
string(73) "https://squadbuilder.fantasyflightgames.com/card_art/Card_art_XW_U_66.jpg"
["ffg"]=>
int(395)
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}
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bool(false)
}
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[1]=>
array(7) {
[0]=>
string(6) "device"
["name"]=>
string(15) "Seismic Charges"
["limited"]=>
int(0)
["xws"]=>
string(14) "seismiccharges"
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array(1) {
[0]=>
array(9) {
["title"]=>
string(15) "Seismic Charges"
["type"]=>
string(6) "Device"
["ability"]=>
string(113) "Bomb During the System Phase, you may spend 1 [Charge] to drop a Seismic Charge with the [1 [Straight]] template."
["image"]=>
string(69) "https://sb-cdn.fantasyflightgames.com/card_images/Card_Upgrade_67.png"
["slots"]=>
array(1) {
[0]=>
string(6) "Device"
}
["charges"]=>
array(2) {
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}
["device"]=>
array(3) {
["name"]=>
string(14) "Seismic Charge"
["type"]=>
string(4) "Bomb"
["effect"]=>
string(219) "At the end of the Activation Phase, this device detonates. When this device detonates, choose 1 obstacle at range 0-1. Each ship and remote at range 0-1 of the obstacle suffers 1 [Hit] damage. Then remove that obstacle."
}
["artwork"]=>
string(73) "https://squadbuilder.fantasyflightgames.com/card_art/Card_art_XW_U_67.jpg"
["ffg"]=>
int(396)
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}
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}
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["gunner"]=>
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["upgrade_model"]=>
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["limited"]=>
int(0)
["xws"]=>
string(17) "skilledbombardier"
["sides"]=>
array(1) {
[0]=>
array(7) {
["title"]=>
string(18) "Skilled Bombardier"
["type"]=>
string(6) "Gunner"
["ability"]=>
string(112) "If you would drop or launch a device, you may use a template of the same bearing with a speed 1 higher or lower."
["slots"]=>
array(1) {
[0]=>
string(6) "Gunner"
}
["image"]=>
string(69) "https://sb-cdn.fantasyflightgames.com/card_images/Card_Upgrade_50.png"
["artwork"]=>
string(73) "https://squadbuilder.fantasyflightgames.com/card_art/Card_art_XW_U_50.jpg"
["ffg"]=>
int(279)
}
}
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array(1) {
["value"]=>
int(2)
}
["hyperspace"]=>
bool(true)
}
["upgrade_model"]=>
bool(false)
[1]=>
array(8) {
[0]=>
string(6) "gunner"
["name"]=>
string(10) "Paige Tico"
["limited"]=>
int(1)
["xws"]=>
string(9) "paigetico"
["sides"]=>
array(1) {
[0]=>
array(7) {
["title"]=>
string(10) "Paige Tico"
["type"]=>
string(6) "Gunner"
["ability"]=>
string(137) "After you perform a primary attack, you may drop 1 bomb or rotate your [Single Turret Arc]. After you are destroyed, you may drop 1 bomb."
["slots"]=>
array(1) {
[0]=>
string(6) "Gunner"
}
["image"]=>
string(89) "https://sb-cdn.fantasyflightgames.com/card_images/en/9dc15f634233b5daba107a07aa63d04c.png"
["artwork"]=>
string(89) "https://squadbuilder.fantasyflightgames.com/card_art/a34ab7a76083f91577110d31d20b6e14.jpg"
["ffg"]=>
int(477)
}
}
["cost"]=>
array(1) {
["value"]=>
int(6)
}
["restrictions"]=>
array(1) {
[0]=>
array(1) {
["factions"]=>
array(1) {
[0]=>
string(10) "Resistance"
}
}
}
["hyperspace"]=>
bool(false)
}
}
[1]=>
string(9) "paigetico"
}
}
}
[2]=>
array(8) {
["id"]=>
string(15) "tallissanlintra"
["name"]=>
string(15) "tallissanlintra"
["pilot_model"]=>
array(17) {
[0]=>
string(19) "rz2awing-Resistance"
[1]=>
string(6) "pilots"
["name"]=>
string(16) "Tallissan Lintra"
["caption"]=>
string(15) "Deadly Approach"
["initiative"]=>
int(5)
["limited"]=>
int(1)
["cost"]=>
int(37)
["xws"]=>
string(15) "tallissanlintra"
["ability"]=>
string(136) "While an enemy ship in your [Bullseye Arc] performs an attack, you may spend 1 [Charge]. If you do, the defender rolls 1 additional die."
["shipAbility"]=>
array(2) {
["name"]=>
string(23) "Refined Gyrostabilizers"
["text"]=>
string(176) "You can rotate your [Single Turret Arc] indicator only to your [Front Arc] or [Rear Arc]. After you perform an action, you may perform a red [Boost] or red [Rotate Arc] action."
}
["image"]=>
string(89) "https://sb-cdn.fantasyflightgames.com/card_images/en/72cb6c4e50b0ad24af0bb84ce0aa53f0.png"
["artwork"]=>
string(89) "https://squadbuilder.fantasyflightgames.com/card_art/ee8c3c26ce6432d7581c5f61392597bc.jpg"
["charges"]=>
array(2) {
["value"]=>
int(1)
["recovers"]=>
int(1)
}
["slots"]=>
array(4) {
[0]=>
string(6) "Talent"
[1]=>
string(6) "Talent"
[2]=>
string(7) "Missile"
[3]=>
string(4) "Tech"
}
["ffg"]=>
int(436)
["hyperspace"]=>
bool(true)
["keywords"]=>
array(1) {
[0]=>
string(6) "A-wing"
}
}
["points"]=>
int(42)
["recalccost"]=>
int(39)
["ship"]=>
string(8) "rz2awing"
["ship_model"]=>
array(10) {
["name"]=>
string(11) "RZ-2 A-wing"
["xws"]=>
string(8) "rz2awing"
["ffg"]=>
int(54)
["size"]=>
string(5) "Small"
["dial"]=>
array(17) {
[0]=>
string(3) "1TW"
[1]=>
string(3) "1YW"
[2]=>
string(3) "2TB"
[3]=>
string(3) "2BB"
[4]=>
string(3) "2FB"
[5]=>
string(3) "2NB"
[6]=>
string(3) "2YB"
[7]=>
string(3) "3LR"
[8]=>
string(3) "3TW"
[9]=>
string(3) "3BB"
[10]=>
string(3) "3FB"
[11]=>
string(3) "3NB"
[12]=>
string(3) "3YW"
[13]=>
string(3) "3PR"
[14]=>
string(3) "4FB"
[15]=>
string(3) "5FB"
[16]=>
string(3) "5KR"
}
["dialCodes"]=>
array(1) {
[0]=>
string(3) "RZ2"
}
["faction"]=>
string(10) "Resistance"
["stats"]=>
array(4) {
[0]=>
array(3) {
["arc"]=>
string(17) "Single Turret Arc"
["type"]=>
string(6) "attack"
["value"]=>
int(2)
}
[1]=>
array(2) {
["type"]=>
string(7) "agility"
["value"]=>
int(3)
}
[2]=>
array(2) {
["type"]=>
string(4) "hull"
["value"]=>
int(2)
}
[3]=>
array(2) {
["type"]=>
string(7) "shields"
["value"]=>
int(2)
}
}
["actions"]=>
array(5) {
[0]=>
array(2) {
["difficulty"]=>
string(5) "White"
["type"]=>
string(5) "Focus"
}
[1]=>
array(2) {
["difficulty"]=>
string(5) "White"
["type"]=>
string(5) "Evade"
}
[2]=>
array(2) {
["difficulty"]=>
string(5) "White"
["type"]=>
string(4) "Lock"
}
[3]=>
array(2) {
["difficulty"]=>
string(5) "White"
["type"]=>
string(11) "Barrel Roll"
}
[4]=>
array(2) {
["difficulty"]=>
string(5) "White"
["type"]=>
string(5) "Boost"
}
}
["icon"]=>
string(72) "https://squadbuilder.fantasyflightgames.com/ship_types/I_RZ-2_A-wing.png"
}
["upgrades"]=>
array(1) {
["talent"]=>
array(3) {
[0]=>
string(6) "heroic"
["upgrade_model"]=>
array(3) {
[0]=>
array(8) {
[0]=>
string(6) "talent"
["name"]=>
string(6) "Heroic"
["limited"]=>
int(0)
["xws"]=>
string(6) "heroic"
["sides"]=>
array(1) {
[0]=>
array(7) {
["title"]=>
string(6) "Heroic"
["type"]=>
string(6) "Talent"
["ability"]=>
string(137) "While you defend or perform an attack, if you have only blank results and have 2 or more results, you may reroll any number of your dice."
["slots"]=>
array(1) {
[0]=>
string(6) "Talent"
}
["image"]=>
string(89) "https://sb-cdn.fantasyflightgames.com/card_images/en/9f8baf4893cd90288df44b69b50fa788.png"
["artwork"]=>
string(89) "https://squadbuilder.fantasyflightgames.com/card_art/0f6d1677c35001248d7768047c10aa87.jpg"
["ffg"]=>
int(471)
}
}
["cost"]=>
array(2) {
["variable"]=>
string(7) "agility"
["values"]=>
array(4) {
[0]=>
int(1)
[1]=>
int(1)
[2]=>
int(1)
[3]=>
int(2)
}
}
["restrictions"]=>
array(1) {
[0]=>
array(1) {
["factions"]=>
array(1) {
[0]=>
string(10) "Resistance"
}
}
}
["hyperspace"]=>
bool(false)
}
["upgrade_model"]=>
bool(false)
[1]=>
array(8) {
[0]=>
string(6) "talent"
["name"]=>
string(7) "Elusive"
["limited"]=>
int(0)
["xws"]=>
string(7) "elusive"
["sides"]=>
array(1) {
[0]=>
array(8) {
["title"]=>
string(7) "Elusive"
["type"]=>
string(6) "Talent"
["ability"]=>
string(127) "While you defend, you may spend 1 [Charge] to reroll 1 defense die. After you fully execute a red maneuver, recover 1 [Charge]."
["slots"]=>
array(1) {
[0]=>
string(6) "Talent"
}
["charges"]=>
array(2) {
["value"]=>
int(1)
["recovers"]=>
int(0)
}
["image"]=>
string(68) "https://sb-cdn.fantasyflightgames.com/card_images/Card_Upgrade_4.png"
["artwork"]=>
string(72) "https://squadbuilder.fantasyflightgames.com/card_art/Card_art_XW_U_4.jpg"
["ffg"]=>
int(233)
}
}
["cost"]=>
array(1) {
["value"]=>
int(3)
}
["restrictions"]=>
array(1) {
[0]=>
array(1) {
["sizes"]=>
array(2) {
[0]=>
string(5) "Small"
[1]=>
string(6) "Medium"
}
}
}
["hyperspace"]=>
bool(false)
}
}
[1]=>
string(7) "elusive"
}
}
}
}
["points"]=>
int(181)
["settings"]=>
array(0) {
}
["vendor"]=>
array(1) {
["yasb"]=>
array(3) {
["builder"]=>
string(29) "Yet Another Squad Builder 2.0"
["builder_url"]=>
string(26) "https://raithos.github.io/"
["link"]=>
string(196) "https://raithos.github.io/?f=Resistance&d=v6!h=200!293:,,,88,,70,69,:;292:,,,88,189,70,71,:;240:172,119,,:&sn=Sir%20bomb%20a%20lot&obs=coreasteroid0,vt49decimatordebris2,core2asteroid0"
}
}
["version"]=>
string(5) "2.0.0"
}
Points are wrong
Points cost are not added or changed here, consult the exporting squadron builder.
I found an impossible faction/ship/pilot/upgrade combination
This software does not validate anything, consult the exporting squadron builder.
Something is wrong
Contact me at xwing@lagnut.net
Differentiate sides on dual sided cards
HTML/CSS/JS Cleanup
Error handling
20191022
Gas clouds
20190527
Recurring force/charges on upgrades
20190421
XWS Export
20190419
Save squad
20190402
OAuth implemented
20190331
XSS prevention
20190329
Kimberly font for stats
20190324
FFG Import
20190323
Fix pilot unique actions.
20190321
Automatic updates of xwing-data2.
Progress on automatic cost-refresh.
20190320
Purple actions.
20190314
Removed ordinance icon from non-ordinance weapons.