|
|
- After you gain a stress token, if there is an enemy ship in your at range 0-1, you may remove that stress token.
- You can equip 1 , , or upgrade.
- Integrated S-foils
- While you perform a primary attack, if the defender is not in your , roll 1 fewer attack die. Before you activate, you may flip this card.
- + |
+
- Before you activate, you may flip this card.
- Crack Shot | 1
- While you perform a primary attack, if the defender is in your , before the Neutralize Results step, you may spend 1 to cancel 1 result.
- Pattern Analyzer
- While you fully execute a red maneuver, before the Check Difficulty step, you may perform 1 action.
63/32
1
|
|
- After you reveal a red Tallon Roll [ or ] maneuver, if you have 2 or fewer stress tokens, treat that maneuver as white.
- You can equip 1 , , or upgrade.
- R4 Astromech
- Decrease the difficulty of your speed 1-2 basic maneuvers (, , , , ).
- Tractor Beam | 3 | 1-3
- Attack: If this attack hits, all / results inflict tractor tokens instead of damage.
- Integrated S-foils
- While you perform a primary attack, if the defender is not in your , roll 1 fewer attack die. Before you activate, you may flip this card.
- + |
+
- Before you activate, you may flip this card.
- Crack Shot | 1
- While you perform a primary attack, if the defender is in your , before the Neutralize Results step, you may spend 1 to cancel 1 result.
63/32
2
|
|
|
|
- While you defend or perform a primary attack, if you are stressed, you must roll 1 fewer defense die or 1 additional attack die.
- You can rotate your indicator only to your or . After you perform an action, you may perform a red or red action.
- Crack Shot | 1
- While you perform a primary attack, if the defender is in your , before the Neutralize Results step, you may spend 1 to cancel 1 result.
- Marksmanship
- While you perform an attack, if the defender is in your , you may change 1 result to a result.
46/23
3
5
• Tallissan Lintra
2
3
2
2
1
|
|
|
|
- While an enemy ship in your performs an attack, you may spend 1 . If you do, the defender rolls 1 additional die.
- You can rotate your indicator only to your or . After you perform an action, you may perform a red or red action.
- Crack Shot | 1
- While you perform a primary attack, if the defender is in your , before the Neutralize Results step, you may spend 1 to cancel 1 result.
- Marksmanship
- While you perform an attack, if the defender is in your , you may change 1 result to a result.
41/21
4
DUMP
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array(17) {
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string(13) "Configuration"
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array(2) {
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}
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}
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array(7) {
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string(25) "Integrated S-foils (Open)"
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string(13) "Configuration"
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string(44) "Before you activate, you may flip this card."
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array(1) {
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string(13) "Configuration"
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string(89) "https://sb-cdn.fantasyflightgames.com/card_images/en/49372b4efb974ff673a1b79441186fd5.png"
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}
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array(8) {
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int(1)
["recovers"]=>
int(0)
}
["image"]=>
string(68) "https://sb-cdn.fantasyflightgames.com/card_images/Card_Upgrade_1.png"
["artwork"]=>
string(72) "https://squadbuilder.fantasyflightgames.com/card_art/Card_art_XW_U_1.jpg"
["ffg"]=>
int(230)
}
}
["cost"]=>
array(1) {
["value"]=>
int(3)
}
["hyperspace"]=>
bool(false)
}
["upgrade_model"]=>
bool(false)
}
}
}
["xws"]=>
string(8) "elloasty"
}
[2]=>
array(9) {
["ffg"]=>
int(435)
["id"]=>
string(10) "lulolampar"
["pilot_model"]=>
array(16) {
[0]=>
string(19) "rz2awing-Resistance"
[1]=>
string(6) "pilots"
["name"]=>
string(13) "L'ulo L'ampar"
["caption"]=>
string(15) "Luminous Mentor"
["initiative"]=>
int(5)
["limited"]=>
int(1)
["cost"]=>
int(42)
["xws"]=>
string(10) "lulolampar"
["ability"]=>
string(128) "While you defend or perform a primary attack, if you are stressed, you must roll 1 fewer defense die or 1 additional attack die."
["shipAbility"]=>
array(2) {
["name"]=>
string(23) "Refined Gyrostabilizers"
["text"]=>
string(176) "You can rotate your [Single Turret Arc] indicator only to your [Front Arc] or [Rear Arc]. After you perform an action, you may perform a red [Boost] or red [Rotate Arc] action."
}
["slots"]=>
array(4) {
[0]=>
string(6) "Talent"
[1]=>
string(6) "Talent"
[2]=>
string(7) "Missile"
[3]=>
string(4) "Tech"
}
["image"]=>
string(89) "https://sb-cdn.fantasyflightgames.com/card_images/en/e15d3e2a2fc082b95a64a83df0c96f7f.png"
["artwork"]=>
string(89) "https://squadbuilder.fantasyflightgames.com/card_art/b97a025a7859f54bbc68374ff5d8116e.jpg"
["ffg"]=>
int(435)
["hyperspace"]=>
bool(true)
["keywords"]=>
array(1) {
[0]=>
string(6) "A-wing"
}
}
["points"]=>
int(46)
["recalccost"]=>
int(40)
["ship"]=>
string(8) "rz2awing"
["ship_model"]=>
array(10) {
["name"]=>
string(11) "RZ-2 A-wing"
["xws"]=>
string(8) "rz2awing"
["ffg"]=>
int(54)
["size"]=>
string(5) "Small"
["dial"]=>
array(17) {
[0]=>
string(3) "1TW"
[1]=>
string(3) "1YW"
[2]=>
string(3) "2TB"
[3]=>
string(3) "2BB"
[4]=>
string(3) "2FB"
[5]=>
string(3) "2NB"
[6]=>
string(3) "2YB"
[7]=>
string(3) "3LR"
[8]=>
string(3) "3TW"
[9]=>
string(3) "3BB"
[10]=>
string(3) "3FB"
[11]=>
string(3) "3NB"
[12]=>
string(3) "3YW"
[13]=>
string(3) "3PR"
[14]=>
string(3) "4FB"
[15]=>
string(3) "5FB"
[16]=>
string(3) "5KR"
}
["dialCodes"]=>
array(1) {
[0]=>
string(3) "RZ2"
}
["faction"]=>
string(10) "Resistance"
["stats"]=>
array(4) {
[0]=>
array(3) {
["arc"]=>
string(17) "Single Turret Arc"
["type"]=>
string(6) "attack"
["value"]=>
int(2)
}
[1]=>
array(2) {
["type"]=>
string(7) "agility"
["value"]=>
int(3)
}
[2]=>
array(2) {
["type"]=>
string(4) "hull"
["value"]=>
int(2)
}
[3]=>
array(2) {
["type"]=>
string(7) "shields"
["value"]=>
int(2)
}
}
["actions"]=>
array(5) {
[0]=>
array(2) {
["difficulty"]=>
string(5) "White"
["type"]=>
string(5) "Focus"
}
[1]=>
array(2) {
["difficulty"]=>
string(5) "White"
["type"]=>
string(5) "Evade"
}
[2]=>
array(2) {
["difficulty"]=>
string(5) "White"
["type"]=>
string(4) "Lock"
}
[3]=>
array(2) {
["difficulty"]=>
string(5) "White"
["type"]=>
string(11) "Barrel Roll"
}
[4]=>
array(2) {
["difficulty"]=>
string(5) "White"
["type"]=>
string(5) "Boost"
}
}
["icon"]=>
string(72) "https://squadbuilder.fantasyflightgames.com/ship_types/I_RZ-2_A-wing.png"
}
["upgrades"]=>
array(1) {
["talent"]=>
array(3) {
[0]=>
string(9) "crackshot"
["upgrade_model"]=>
array(3) {
[0]=>
array(7) {
[0]=>
string(6) "talent"
["name"]=>
string(10) "Crack Shot"
["limited"]=>
int(0)
["xws"]=>
string(9) "crackshot"
["sides"]=>
array(1) {
[0]=>
array(8) {
["title"]=>
string(10) "Crack Shot"
["type"]=>
string(6) "Talent"
["ability"]=>
string(167) "While you perform a primary attack, if the defender is in your [Bullseye Arc], before the Neutralize Results step, you may spend 1 [Charge] to cancel 1 [Evade] result."
["slots"]=>
array(1) {
[0]=>
string(6) "Talent"
}
["charges"]=>
array(2) {
["value"]=>
int(1)
["recovers"]=>
int(0)
}
["image"]=>
string(68) "https://sb-cdn.fantasyflightgames.com/card_images/Card_Upgrade_1.png"
["artwork"]=>
string(72) "https://squadbuilder.fantasyflightgames.com/card_art/Card_art_XW_U_1.jpg"
["ffg"]=>
int(230)
}
}
["cost"]=>
array(1) {
["value"]=>
int(3)
}
["hyperspace"]=>
bool(false)
}
["upgrade_model"]=>
bool(false)
[1]=>
array(7) {
[0]=>
string(6) "talent"
["name"]=>
string(12) "Marksmanship"
["limited"]=>
int(0)
["xws"]=>
string(12) "marksmanship"
["sides"]=>
array(1) {
[0]=>
array(7) {
["title"]=>
string(12) "Marksmanship"
["type"]=>
string(6) "Talent"
["ability"]=>
string(129) "While you perform an attack, if the defender is in your [Bullseye Arc], you may change 1 [Hit] result to a [Critical Hit] result."
["slots"]=>
array(1) {
[0]=>
string(6) "Talent"
}
["image"]=>
string(69) "https://sb-cdn.fantasyflightgames.com/card_images/Card_Upgrade_10.png"
["artwork"]=>
string(73) "https://squadbuilder.fantasyflightgames.com/card_art/Card_art_XW_U_10.jpg"
["ffg"]=>
int(239)
}
}
["cost"]=>
array(1) {
["value"]=>
int(1)
}
["hyperspace"]=>
bool(false)
}
}
[1]=>
string(12) "marksmanship"
}
}
["xws"]=>
string(10) "lulolampar"
}
[3]=>
array(9) {
["ffg"]=>
int(436)
["id"]=>
string(15) "tallissanlintra"
["pilot_model"]=>
array(17) {
[0]=>
string(19) "rz2awing-Resistance"
[1]=>
string(6) "pilots"
["name"]=>
string(16) "Tallissan Lintra"
["caption"]=>
string(15) "Deadly Approach"
["initiative"]=>
int(5)
["limited"]=>
int(1)
["cost"]=>
int(37)
["xws"]=>
string(15) "tallissanlintra"
["ability"]=>
string(136) "While an enemy ship in your [Bullseye Arc] performs an attack, you may spend 1 [Charge]. If you do, the defender rolls 1 additional die."
["shipAbility"]=>
array(2) {
["name"]=>
string(23) "Refined Gyrostabilizers"
["text"]=>
string(176) "You can rotate your [Single Turret Arc] indicator only to your [Front Arc] or [Rear Arc]. After you perform an action, you may perform a red [Boost] or red [Rotate Arc] action."
}
["image"]=>
string(89) "https://sb-cdn.fantasyflightgames.com/card_images/en/72cb6c4e50b0ad24af0bb84ce0aa53f0.png"
["artwork"]=>
string(89) "https://squadbuilder.fantasyflightgames.com/card_art/ee8c3c26ce6432d7581c5f61392597bc.jpg"
["charges"]=>
array(2) {
["value"]=>
int(1)
["recovers"]=>
int(1)
}
["slots"]=>
array(4) {
[0]=>
string(6) "Talent"
[1]=>
string(6) "Talent"
[2]=>
string(7) "Missile"
[3]=>
string(4) "Tech"
}
["ffg"]=>
int(436)
["hyperspace"]=>
bool(true)
["keywords"]=>
array(1) {
[0]=>
string(6) "A-wing"
}
}
["points"]=>
int(41)
["recalccost"]=>
int(37)
["ship"]=>
string(8) "rz2awing"
["ship_model"]=>
array(10) {
["name"]=>
string(11) "RZ-2 A-wing"
["xws"]=>
string(8) "rz2awing"
["ffg"]=>
int(54)
["size"]=>
string(5) "Small"
["dial"]=>
array(17) {
[0]=>
string(3) "1TW"
[1]=>
string(3) "1YW"
[2]=>
string(3) "2TB"
[3]=>
string(3) "2BB"
[4]=>
string(3) "2FB"
[5]=>
string(3) "2NB"
[6]=>
string(3) "2YB"
[7]=>
string(3) "3LR"
[8]=>
string(3) "3TW"
[9]=>
string(3) "3BB"
[10]=>
string(3) "3FB"
[11]=>
string(3) "3NB"
[12]=>
string(3) "3YW"
[13]=>
string(3) "3PR"
[14]=>
string(3) "4FB"
[15]=>
string(3) "5FB"
[16]=>
string(3) "5KR"
}
["dialCodes"]=>
array(1) {
[0]=>
string(3) "RZ2"
}
["faction"]=>
string(10) "Resistance"
["stats"]=>
array(4) {
[0]=>
array(3) {
["arc"]=>
string(17) "Single Turret Arc"
["type"]=>
string(6) "attack"
["value"]=>
int(2)
}
[1]=>
array(2) {
["type"]=>
string(7) "agility"
["value"]=>
int(3)
}
[2]=>
array(2) {
["type"]=>
string(4) "hull"
["value"]=>
int(2)
}
[3]=>
array(2) {
["type"]=>
string(7) "shields"
["value"]=>
int(2)
}
}
["actions"]=>
array(5) {
[0]=>
array(2) {
["difficulty"]=>
string(5) "White"
["type"]=>
string(5) "Focus"
}
[1]=>
array(2) {
["difficulty"]=>
string(5) "White"
["type"]=>
string(5) "Evade"
}
[2]=>
array(2) {
["difficulty"]=>
string(5) "White"
["type"]=>
string(4) "Lock"
}
[3]=>
array(2) {
["difficulty"]=>
string(5) "White"
["type"]=>
string(11) "Barrel Roll"
}
[4]=>
array(2) {
["difficulty"]=>
string(5) "White"
["type"]=>
string(5) "Boost"
}
}
["icon"]=>
string(72) "https://squadbuilder.fantasyflightgames.com/ship_types/I_RZ-2_A-wing.png"
}
["upgrades"]=>
array(1) {
["talent"]=>
array(3) {
[0]=>
string(9) "crackshot"
["upgrade_model"]=>
array(3) {
[0]=>
array(7) {
[0]=>
string(6) "talent"
["name"]=>
string(10) "Crack Shot"
["limited"]=>
int(0)
["xws"]=>
string(9) "crackshot"
["sides"]=>
array(1) {
[0]=>
array(8) {
["title"]=>
string(10) "Crack Shot"
["type"]=>
string(6) "Talent"
["ability"]=>
string(167) "While you perform a primary attack, if the defender is in your [Bullseye Arc], before the Neutralize Results step, you may spend 1 [Charge] to cancel 1 [Evade] result."
["slots"]=>
array(1) {
[0]=>
string(6) "Talent"
}
["charges"]=>
array(2) {
["value"]=>
int(1)
["recovers"]=>
int(0)
}
["image"]=>
string(68) "https://sb-cdn.fantasyflightgames.com/card_images/Card_Upgrade_1.png"
["artwork"]=>
string(72) "https://squadbuilder.fantasyflightgames.com/card_art/Card_art_XW_U_1.jpg"
["ffg"]=>
int(230)
}
}
["cost"]=>
array(1) {
["value"]=>
int(3)
}
["hyperspace"]=>
bool(false)
}
["upgrade_model"]=>
bool(false)
[1]=>
array(7) {
[0]=>
string(6) "talent"
["name"]=>
string(12) "Marksmanship"
["limited"]=>
int(0)
["xws"]=>
string(12) "marksmanship"
["sides"]=>
array(1) {
[0]=>
array(7) {
["title"]=>
string(12) "Marksmanship"
["type"]=>
string(6) "Talent"
["ability"]=>
string(129) "While you perform an attack, if the defender is in your [Bullseye Arc], you may change 1 [Hit] result to a [Critical Hit] result."
["slots"]=>
array(1) {
[0]=>
string(6) "Talent"
}
["image"]=>
string(69) "https://sb-cdn.fantasyflightgames.com/card_images/Card_Upgrade_10.png"
["artwork"]=>
string(73) "https://squadbuilder.fantasyflightgames.com/card_art/Card_art_XW_U_10.jpg"
["ffg"]=>
int(239)
}
}
["cost"]=>
array(1) {
["value"]=>
int(1)
}
["hyperspace"]=>
bool(false)
}
}
[1]=>
string(12) "marksmanship"
}
}
["xws"]=>
string(15) "tallissanlintra"
}
}
["points"]=>
int(213)
["settings"]=>
array(0) {
}
["vendor"]=>
array(1) {
["ffg"]=>
array(3) {
["builder"]=>
string(20) "Fantasy Flight Games"
["builder_url"]=>
string(44) "https://squadbuilder.fantasyflightgames.com/"
["link"]=>
string(94) "https://squadbuilder.fantasyflightgames.com/squad-preview/1a958d76-9741-4ee7-82fc-28eaa7f27246"
}
}
}
- Points are wrong
- Points cost are not added or changed here, consult the exporting squadron builder.
- I found an impossible faction/ship/pilot/upgrade combination
- This software does not validate anything, consult the exporting squadron builder.
- Something is wrong
- Contact me at xwing@lagnut.net
- Differentiate sides on dual sided cards
- HTML/CSS/JS Cleanup
- Error handling
- 20191022
- Gas clouds
- 20190527
- Recurring force/charges on upgrades
- 20190421
- XWS Export
- 20190419
- Save squad
- 20190402
- OAuth implemented
- 20190331
- XSS prevention
- 20190329
- Kimberly font for stats
- 20190324
- FFG Import
- 20190323
- Fix pilot unique actions.
- 20190321
- Automatic updates of xwing-data2.
- Progress on automatic cost-refresh.
- 20190320
- Purple actions.
- 20190314
- Removed ordinance icon from non-ordinance weapons.
- 20190313
- A few icons not renderd in text
- 20190310
- Add ship type to sorting
- Fix not finding "pilot-ship"
- Click card header to toggle ability text
- Obstacle import