|
|
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|
After you defend or perform an attack, you may spend 1 to gain 1 focus or evade token. You can rotate your indicator only to your or . After you perform an action, you may perform a red or red action.
Crack Shot | 1
While you perform a primary attack, if the defender is in your , before the Neutralize Results step, you may spend 1 to cancel 1 result.
Marksmanship
While you perform an attack, if the defender is in your , you may change 1 result to a result.
45 /23
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|
While you defend or perform a primary attack, if you are stressed, you must roll 1 fewer defense die or 1 additional attack die. You can rotate your indicator only to your or . After you perform an action, you may perform a red or red action.
Crack Shot | 1
While you perform a primary attack, if the defender is in your , before the Neutralize Results step, you may spend 1 to cancel 1 result.
Marksmanship
While you perform an attack, if the defender is in your , you may change 1 result to a result.
46 /23
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5
• Tallissan Lintra
2
3
2
2
1
|
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|
|
While an enemy ship in your performs an attack, you may spend 1 . If you do, the defender rolls 1 additional die. You can rotate your indicator only to your or . After you perform an action, you may perform a red or red action.
Proton Rockets | 5 | 1-2 | 1
Attack ( ): Spend 1 .
Crack Shot | 1
While you perform a primary attack, if the defender is in your , before the Neutralize Results step, you may spend 1 to cancel 1 result.
Marksmanship
While you perform an attack, if the defender is in your , you may change 1 result to a result.
46 /23
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|
After you gain a stress token, if there is an enemy ship in your at range 0-1, you may remove that stress token. You can equip 1 , , or upgrade.
Integrated S-foils
While you perform a primary attack, if the defender is not in your , roll 1 fewer attack die. Before you activate, you may flip this card.
+ |
+
Before you activate, you may flip this card.
Cluster Missiles | 3 | 1-2 | 4
Attack ( ): Spend 1 . After this attack, you may perform this attack as a bonus attack against a different target at range 0-1 of the defender, ignoring the requirement.
Heroic
While you defend or perform an attack, if you have only blank results and have 2 or more results, you may reroll any number of your dice.
Pattern Analyzer
While you fully execute a red maneuver, before the Check Difficulty step, you may perform 1 action.
65 /33
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4
xwing.haggeluring.su/31-sw-torsdag-20200702
DUMP
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}
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array(3) {
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array(7) {
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string(6) "talent"
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array(1) {
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array(7) {
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string(12) "Marksmanship"
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string(6) "Talent"
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string(129) "While you perform an attack, if the defender is in your [Bullseye Arc], you may change 1 [Hit] result to a [Critical Hit] result."
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}
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["shipAbility"]=>
array(2) {
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string(3) "3FB"
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string(3) "3NB"
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string(3) "3YW"
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string(3) "3PR"
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string(3) "4FB"
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string(3) "5FB"
[16]=>
string(3) "5KR"
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array(1) {
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string(6) "attack"
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}
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array(2) {
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string(7) "agility"
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array(2) {
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string(4) "hull"
["value"]=>
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}
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array(2) {
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string(7) "shields"
["value"]=>
int(2)
}
}
["actions"]=>
array(5) {
[0]=>
array(2) {
["difficulty"]=>
string(5) "White"
["type"]=>
string(5) "Focus"
}
[1]=>
array(2) {
["difficulty"]=>
string(5) "White"
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string(5) "Evade"
}
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array(2) {
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array(2) {
["difficulty"]=>
string(5) "White"
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string(11) "Barrel Roll"
}
[4]=>
array(2) {
["difficulty"]=>
string(5) "White"
["type"]=>
string(5) "Boost"
}
}
["icon"]=>
string(72) "https://squadbuilder.fantasyflightgames.com/ship_types/I_RZ-2_A-wing.png"
}
["upgrades"]=>
array(2) {
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string(13) "protonrockets"
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array(1) {
[0]=>
array(9) {
["title"]=>
string(14) "Proton Rockets"
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string(7) "Missile"
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string(35) "Attack ([Focus]): Spend 1 [Charge]."
["image"]=>
string(69) "https://sb-cdn.fantasyflightgames.com/card_images/Card_Upgrade_41.png"
["slots"]=>
array(1) {
[0]=>
string(7) "Missile"
}
["charges"]=>
array(2) {
["value"]=>
int(1)
["recovers"]=>
int(0)
}
["attack"]=>
array(5) {
["arc"]=>
string(12) "Bullseye Arc"
["value"]=>
int(5)
["minrange"]=>
int(1)
["maxrange"]=>
int(2)
["ordnance"]=>
bool(true)
}
["artwork"]=>
string(73) "https://squadbuilder.fantasyflightgames.com/card_art/Card_art_XW_U_41.jpg"
["ffg"]=>
int(270)
}
}
["cost"]=>
array(1) {
["value"]=>
int(5)
}
["hyperspace"]=>
bool(true)
}
["upgrade_model"]=>
bool(false)
}
}
["talent"]=>
array(3) {
[0]=>
string(9) "crackshot"
["upgrade_model"]=>
array(3) {
[0]=>
array(7) {
[0]=>
string(6) "talent"
["name"]=>
string(10) "Crack Shot"
["limited"]=>
int(0)
["xws"]=>
string(9) "crackshot"
["sides"]=>
array(1) {
[0]=>
array(8) {
["title"]=>
string(10) "Crack Shot"
["type"]=>
string(6) "Talent"
["ability"]=>
string(167) "While you perform a primary attack, if the defender is in your [Bullseye Arc], before the Neutralize Results step, you may spend 1 [Charge] to cancel 1 [Evade] result."
["slots"]=>
array(1) {
[0]=>
string(6) "Talent"
}
["charges"]=>
array(2) {
["value"]=>
int(1)
["recovers"]=>
int(0)
}
["image"]=>
string(68) "https://sb-cdn.fantasyflightgames.com/card_images/Card_Upgrade_1.png"
["artwork"]=>
string(72) "https://squadbuilder.fantasyflightgames.com/card_art/Card_art_XW_U_1.jpg"
["ffg"]=>
int(230)
}
}
["cost"]=>
array(1) {
["value"]=>
int(3)
}
["hyperspace"]=>
bool(false)
}
[1]=>
array(7) {
[0]=>
string(6) "talent"
["name"]=>
string(12) "Marksmanship"
["limited"]=>
int(0)
["xws"]=>
string(12) "marksmanship"
["sides"]=>
array(1) {
[0]=>
array(7) {
["title"]=>
string(12) "Marksmanship"
["type"]=>
string(6) "Talent"
["ability"]=>
string(129) "While you perform an attack, if the defender is in your [Bullseye Arc], you may change 1 [Hit] result to a [Critical Hit] result."
["slots"]=>
array(1) {
[0]=>
string(6) "Talent"
}
["image"]=>
string(69) "https://sb-cdn.fantasyflightgames.com/card_images/Card_Upgrade_10.png"
["artwork"]=>
string(73) "https://squadbuilder.fantasyflightgames.com/card_art/Card_art_XW_U_10.jpg"
["ffg"]=>
int(239)
}
}
["cost"]=>
array(1) {
["value"]=>
int(1)
}
["hyperspace"]=>
bool(false)
}
["upgrade_model"]=>
bool(false)
}
[1]=>
string(12) "marksmanship"
}
}
}
[3]=>
array(7) {
["id"]=>
string(8) "niennunb"
["name"]=>
string(8) "niennunb"
["pilot_model"]=>
array(16) {
[0]=>
string(19) "t70xwing-Resistance"
[1]=>
string(6) "pilots"
["name"]=>
string(9) "Nien Nunb"
["caption"]=>
string(18) "Sarcastic Survivor"
["initiative"]=>
int(5)
["limited"]=>
int(1)
["xws"]=>
string(8) "niennunb"
["ability"]=>
string(124) "After you gain a stress token, if there is an enemy ship in your [Front Arc] at range 0-1, you may remove that stress token."
["shipAbility"]=>
array(2) {
["name"]=>
string(16) "Weapon Hardpoint"
["text"]=>
string(58) "You can equip 1 [Cannon], [Torpedo], or [Missile] upgrade."
}
["cost"]=>
int(55)
["slots"]=>
array(6) {
[0]=>
string(6) "Talent"
[1]=>
string(9) "Astromech"
[2]=>
string(12) "Modification"
[3]=>
string(5) "Title"
[4]=>
string(13) "Configuration"
[5]=>
string(4) "Tech"
}
["image"]=>
string(89) "https://sb-cdn.fantasyflightgames.com/card_images/en/00a3c393a33b33168bc61e47749e1474.png"
["artwork"]=>
string(89) "https://squadbuilder.fantasyflightgames.com/card_art/5daa441317975eb576396af36e852f74.jpg"
["ffg"]=>
int(420)
["hyperspace"]=>
bool(true)
["keywords"]=>
array(1) {
[0]=>
string(6) "X-wing"
}
}
["points"]=>
int(65)
["ship"]=>
string(8) "t70xwing"
["ship_model"]=>
array(10) {
["name"]=>
string(11) "T-70 X-wing"
["xws"]=>
string(8) "t70xwing"
["ffg"]=>
int(53)
["size"]=>
string(5) "Small"
["dial"]=>
array(17) {
[0]=>
string(3) "1BB"
[1]=>
string(3) "1FB"
[2]=>
string(3) "1NB"
[3]=>
string(3) "2TW"
[4]=>
string(3) "2BB"
[5]=>
string(3) "2FB"
[6]=>
string(3) "2NB"
[7]=>
string(3) "2YW"
[8]=>
string(3) "3ER"
[9]=>
string(3) "3TW"
[10]=>
string(3) "3BW"
[11]=>
string(3) "3FB"
[12]=>
string(3) "3NW"
[13]=>
string(3) "3YW"
[14]=>
string(3) "3RR"
[15]=>
string(3) "4FW"
[16]=>
string(3) "4KR"
}
["dialCodes"]=>
array(1) {
[0]=>
string(3) "T70"
}
["faction"]=>
string(10) "Resistance"
["stats"]=>
array(4) {
[0]=>
array(3) {
["arc"]=>
string(9) "Front Arc"
["type"]=>
string(6) "attack"
["value"]=>
int(3)
}
[1]=>
array(2) {
["type"]=>
string(7) "agility"
["value"]=>
int(2)
}
[2]=>
array(2) {
["type"]=>
string(4) "hull"
["value"]=>
int(4)
}
[3]=>
array(2) {
["type"]=>
string(7) "shields"
["value"]=>
int(3)
}
}
["actions"]=>
array(3) {
[0]=>
array(2) {
["difficulty"]=>
string(5) "White"
["type"]=>
string(5) "Focus"
}
[1]=>
array(2) {
["difficulty"]=>
string(5) "White"
["type"]=>
string(4) "Lock"
}
[2]=>
array(2) {
["difficulty"]=>
string(5) "White"
["type"]=>
string(5) "Boost"
}
}
["icon"]=>
string(71) "https://squadbuilder.fantasyflightgames.com/ship_types/I_X-wing-T70.png"
}
["upgrades"]=>
array(4) {
["configuration"]=>
array(2) {
[0]=>
string(16) "integratedsfoils"
["upgrade_model"]=>
array(2) {
[0]=>
array(8) {
[0]=>
string(13) "configuration"
["name"]=>
string(18) "Integrated S-foils"
["limited"]=>
int(0)
["xws"]=>
string(16) "integratedsfoils"
["sides"]=>
array(2) {
[0]=>
array(8) {
["title"]=>
string(27) "Integrated S-foils (Closed)"
["type"]=>
string(13) "Configuration"
["ability"]=>
string(152) "While you perform a primary attack, if the defender is not in your [Bullseye Arc], roll 1 fewer attack die. Before you activate, you may flip this card."
["slots"]=>
array(1) {
[0]=>
string(13) "Configuration"
}
["grants"]=>
array(2) {
[0]=>
array(2) {
["type"]=>
string(6) "action"
["value"]=>
array(2) {
["type"]=>
string(11) "Barrel Roll"
["difficulty"]=>
string(5) "White"
}
}
[1]=>
array(2) {
["type"]=>
string(6) "action"
["value"]=>
array(3) {
["type"]=>
string(5) "Focus"
["difficulty"]=>
string(5) "White"
["linked"]=>
array(2) {
["type"]=>
string(11) "Barrel Roll"
["difficulty"]=>
string(3) "Red"
}
}
}
}
["image"]=>
string(89) "https://sb-cdn.fantasyflightgames.com/card_images/en/e3b44142faf0f13e541bf674a6c06dbc.png"
["ffg"]=>
int(486)
["artwork"]=>
string(89) "https://squadbuilder.fantasyflightgames.com/card_art/a8233a67adce770e91e4b6b9025670ed.jpg"
}
[1]=>
array(7) {
["title"]=>
string(25) "Integrated S-foils (Open)"
["type"]=>
string(13) "Configuration"
["ability"]=>
string(44) "Before you activate, you may flip this card."
["slots"]=>
array(1) {
[0]=>
string(13) "Configuration"
}
["image"]=>
string(89) "https://sb-cdn.fantasyflightgames.com/card_images/en/49372b4efb974ff673a1b79441186fd5.png"
["artwork"]=>
string(89) "https://squadbuilder.fantasyflightgames.com/card_art/bf5e7b98158570f9d4fc259b5553f4ca.jpg"
["ffg"]=>
int(487)
}
}
["cost"]=>
array(1) {
["value"]=>
int(0)
}
["restrictions"]=>
array(1) {
[0]=>
array(1) {
["ships"]=>
array(1) {
[0]=>
string(8) "t70xwing"
}
}
}
["hyperspace"]=>
bool(false)
}
["upgrade_model"]=>
bool(false)
}
}
["missile"]=>
array(2) {
[0]=>
string(15) "clustermissiles"
["upgrade_model"]=>
array(2) {
[0]=>
array(7) {
[0]=>
string(7) "missile"
["name"]=>
string(16) "Cluster Missiles"
["limited"]=>
int(0)
["xws"]=>
string(15) "clustermissiles"
["sides"]=>
array(1) {
[0]=>
array(9) {
["title"]=>
string(16) "Cluster Missiles"
["type"]=>
string(7) "Missile"
["ability"]=>
string(189) "Attack ([Lock]): Spend 1 [Charge]. After this attack, you may perform this attack as a bonus attack against a different target at range 0-1 of the defender, ignoring the [Lock] requirement."
["slots"]=>
array(1) {
[0]=>
string(7) "Missile"
}
["charges"]=>
array(2) {
["value"]=>
int(4)
["recovers"]=>
int(0)
}
["attack"]=>
array(5) {
["arc"]=>
string(9) "Front Arc"
["value"]=>
int(3)
["minrange"]=>
int(1)
["maxrange"]=>
int(2)
["ordnance"]=>
bool(true)
}
["image"]=>
string(69) "https://sb-cdn.fantasyflightgames.com/card_images/Card_Upgrade_37.png"
["artwork"]=>
string(73) "https://squadbuilder.fantasyflightgames.com/card_art/Card_art_XW_U_37.jpg"
["ffg"]=>
int(266)
}
}
["cost"]=>
array(1) {
["value"]=>
int(4)
}
["hyperspace"]=>
bool(false)
}
["upgrade_model"]=>
bool(false)
}
}
["talent"]=>
array(2) {
[0]=>
string(6) "heroic"
["upgrade_model"]=>
array(2) {
[0]=>
array(8) {
[0]=>
string(6) "talent"
["name"]=>
string(6) "Heroic"
["limited"]=>
int(0)
["xws"]=>
string(6) "heroic"
["sides"]=>
array(1) {
[0]=>
array(7) {
["title"]=>
string(6) "Heroic"
["type"]=>
string(6) "Talent"
["ability"]=>
string(137) "While you defend or perform an attack, if you have only blank results and have 2 or more results, you may reroll any number of your dice."
["slots"]=>
array(1) {
[0]=>
string(6) "Talent"
}
["image"]=>
string(89) "https://sb-cdn.fantasyflightgames.com/card_images/en/9f8baf4893cd90288df44b69b50fa788.png"
["artwork"]=>
string(89) "https://squadbuilder.fantasyflightgames.com/card_art/0f6d1677c35001248d7768047c10aa87.jpg"
["ffg"]=>
int(471)
}
}
["cost"]=>
array(2) {
["variable"]=>
string(7) "agility"
["values"]=>
array(4) {
[0]=>
int(1)
[1]=>
int(1)
[2]=>
int(1)
[3]=>
int(2)
}
}
["restrictions"]=>
array(1) {
[0]=>
array(1) {
["factions"]=>
array(1) {
[0]=>
string(10) "Resistance"
}
}
}
["hyperspace"]=>
bool(false)
}
["upgrade_model"]=>
bool(false)
}
}
["tech"]=>
array(2) {
[0]=>
string(15) "patternanalyzer"
["upgrade_model"]=>
array(2) {
[0]=>
array(7) {
[0]=>
string(4) "tech"
["name"]=>
string(16) "Pattern Analyzer"
["limited"]=>
int(0)
["xws"]=>
string(15) "patternanalyzer"
["sides"]=>
array(1) {
[0]=>
array(7) {
["title"]=>
string(16) "Pattern Analyzer"
["type"]=>
string(4) "Tech"
["ability"]=>
string(99) "While you fully execute a red maneuver, before the Check Difficulty step, you may perform 1 action."
["slots"]=>
array(1) {
[0]=>
string(4) "Tech"
}
["image"]=>
string(89) "https://sb-cdn.fantasyflightgames.com/card_images/en/ace963fc4fe9d97f64ab8564dc4beae7.png"
["artwork"]=>
string(89) "https://squadbuilder.fantasyflightgames.com/card_art/811e07d55f95e53fef3182020d8cbf6e.jpg"
["ffg"]=>
int(462)
}
}
["cost"]=>
array(1) {
["value"]=>
int(5)
}
["hyperspace"]=>
bool(false)
}
["upgrade_model"]=>
bool(false)
}
}
}
}
}
["points"]=>
int(202)
["settings"]=>
array(0) {
}
["vendor"]=>
array(1) {
["yasb"]=>
array(3) {
["builder"]=>
string(29) "Yet Another Squad Builder 2.0"
["builder_url"]=>
string(26) "https://raithos.github.io/"
["link"]=>
string(207) "https://raithos.github.io/?f=Resistance&d=v8ZsZ200Z387X116W125WWY239X116W125WWY240X116W125W102WY298X172WWW175W206WW98&sn=SW-Torsdag-20200702&obs=vt49decimatordebris2,core2asteroid0,core2asteroid2"
}
}
["version"]=>
string(5) "2.0.0"
}
Points are wrong
Points cost are not added or changed here, consult the exporting squadron builder.
I found an impossible faction/ship/pilot/upgrade combination
This software does not validate anything, consult the exporting squadron builder.
Something is wrong
Contact me at xwing@lagnut.net
Differentiate sides on dual sided cards
HTML/CSS/JS Cleanup
Error handling
20191022
Gas clouds
20190527
Recurring force/charges on upgrades
20190421
XWS Export
20190419
Save squad
20190402
OAuth implemented
20190331
XSS prevention
20190329
Kimberly font for stats
20190324
FFG Import
20190323
Fix pilot unique actions.
20190321
Automatic updates of xwing-data2.
Progress on automatic cost-refresh.
20190320
Purple actions.
20190314
Removed ordinance icon from non-ordinance weapons.
20190313
A few icons not renderd in text
20190310
Add ship type to sorting
Fix not finding "pilot-ship"
Click card header to toggle ability text
Obstacle import