|
|
|
While you defend or perform an attack, if the enemy ship is in your , you may spend 1 to change 1 of your blank results to an or result.
• Korr Sella
After you fully execute a blue maneuver, remove all of your stress tokens.
• Rose Tico
While you defend or perform an attack, you may spend 1 of your results to acquire a lock on the enemy ship.
• Finn
While you defend or perform a primary attack, if the enemy ship is in your , you may add 1 blank result to your roll (this die can be rerolled or otherwise modified).
Rigged Cargo Chute | 1
Action: Spend 1 . Drop 1 loose cargo using the [1 ] template.
Loose cargo is a debris cloud.
Tactical Scrambler
While you obstruct an enemy ship's attack, the defender rolls 1 additional defense die.
• Rey's Millennium Falcon
If you have 2 or fewer stress tokens, you can execute red Segnor's Loop [ or ] maneuvers and perform and actions even while stressed.
100 /50
1
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9
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13
14
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18
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20
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28
29
a
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1
|
|
After you perform an action, you may spend 1 to perform a white action, treating it as red. You can equip 1 , , or upgrade.
BB Astromech | 2
Before you execute a blue maneuver, you may spend 1 to perform a action.
Autoblasters | 2 | 1-2
Attack: If the defender is in your , roll 1 additional die. During the Neutralize Results step, if you are not in the defender's , results do not cancel results.
Integrated S-foils
While you perform a primary attack, if the defender is not in your , roll 1 fewer attack die. Before you activate, you may flip this card.
+ |
+
Before you activate, you may flip this card.
Spare Parts Canisters | 1
Action: Spend 1 to recover 1 charge on one of your equipped upgrades. Action: Spend 1 to drop 1 spare parts, then break all locks assigned to you.
Marksmanship
While you perform an attack, if the defender is in your , you may change 1 result to a result.
Ferrosphere Paint
After an enemy ship locks you, if you are not in that ship's , that ship gains 1 stress token.
80 /40
1
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3
4
5
6
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9
10
11
12
13
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a
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2
xwing.haggeluring.su/16-new-squadron
DUMP
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array(1) {
[0]=>
array(1) {
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array(2) {
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string(5) "Large"
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["hyperspace"]=>
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}
["title"]=>
array(2) {
[0]=>
string(20) "reysmillenniumfalcon"
["upgrade_model"]=>
array(2) {
[0]=>
array(8) {
[0]=>
string(5) "title"
["name"]=>
string(23) "Rey's Millennium Falcon"
["limited"]=>
int(1)
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string(20) "reysmillenniumfalcon"
["sides"]=>
array(1) {
[0]=>
array(7) {
["title"]=>
string(23) "Rey's Millennium Falcon"
["type"]=>
string(5) "Title"
["ability"]=>
string(195) "If you have 2 or fewer stress tokens, you can execute red Segnor's Loop [[Segnor's Loop Left] or [Segnor's Loop Right]] maneuvers and perform [Boost] and [Rotate Arc] actions even while stressed."
["image"]=>
string(89) "https://sb-cdn.fantasyflightgames.com/card_images/en/23627443c7f5e7447c306ea7c6242634.png"
["artwork"]=>
string(89) "https://squadbuilder.fantasyflightgames.com/card_art/905ee2a41b7d3b6d1f76294b4cd3e99e.jpg"
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array(1) {
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string(5) "Title"
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array(1) {
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array(1) {
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string(10) "Resistance"
}
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string(10) "poedameron"
["pilot_model"]=>
array(17) {
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string(19) "t70xwing-Resistance"
[1]=>
string(6) "pilots"
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string(11) "Poe Dameron"
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string(20) "Trigger-Happy Flyboy"
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int(6)
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string(10) "poedameron"
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string(100) "After you perform an action, you may spend 1 [Charge] to perform a white action, treating it as red."
["shipAbility"]=>
array(2) {
["name"]=>
string(16) "Weapon Hardpoint"
["text"]=>
string(58) "You can equip 1 [Cannon], [Torpedo], or [Missile] upgrade."
}
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int(62)
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array(2) {
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int(1)
["recovers"]=>
int(1)
}
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array(6) {
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string(6) "Talent"
[1]=>
string(9) "Astromech"
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string(12) "Modification"
[3]=>
string(5) "Title"
[4]=>
string(13) "Configuration"
[5]=>
string(4) "Tech"
}
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int(418)
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bool(true)
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array(1) {
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string(6) "X-wing"
}
}
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int(87)
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int(53)
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string(5) "Small"
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array(17) {
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string(3) "1BB"
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string(3) "1FB"
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string(3) "1NB"
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string(3) "2TW"
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string(3) "2BB"
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string(3) "2FB"
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string(3) "2NB"
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string(3) "2YW"
[8]=>
string(3) "3ER"
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string(3) "3TW"
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string(3) "3BW"
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string(3) "3FB"
[12]=>
string(3) "3NW"
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string(3) "3YW"
[14]=>
string(3) "3RR"
[15]=>
string(3) "4FW"
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string(3) "4KR"
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string(3) "T70"
}
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array(4) {
[0]=>
array(3) {
["arc"]=>
string(9) "Front Arc"
["type"]=>
string(6) "attack"
["value"]=>
int(3)
}
[1]=>
array(2) {
["type"]=>
string(7) "agility"
["value"]=>
int(2)
}
[2]=>
array(2) {
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string(4) "hull"
["value"]=>
int(4)
}
[3]=>
array(2) {
["type"]=>
string(7) "shields"
["value"]=>
int(3)
}
}
["actions"]=>
array(3) {
[0]=>
array(2) {
["difficulty"]=>
string(5) "White"
["type"]=>
string(5) "Focus"
}
[1]=>
array(2) {
["difficulty"]=>
string(5) "White"
["type"]=>
string(4) "Lock"
}
[2]=>
array(2) {
["difficulty"]=>
string(5) "White"
["type"]=>
string(5) "Boost"
}
}
["icon"]=>
string(71) "https://squadbuilder.fantasyflightgames.com/ship_types/I_X-wing-T70.png"
}
["upgrades"]=>
array(6) {
["astromech"]=>
array(2) {
[0]=>
string(11) "bbastromech"
["upgrade_model"]=>
array(2) {
[0]=>
array(8) {
[0]=>
string(9) "astromech"
["name"]=>
string(12) "BB Astromech"
["limited"]=>
int(0)
["xws"]=>
string(11) "bbastromech"
["sides"]=>
array(1) {
[0]=>
array(8) {
["title"]=>
string(12) "BB Astromech"
["type"]=>
string(9) "Astromech"
["ability"]=>
string(95) "Before you execute a blue maneuver, you may spend 1 [Charge] to perform a [Barrel Roll] action."
["image"]=>
string(89) "https://sb-cdn.fantasyflightgames.com/card_images/en/010399f4054469aed3b04acba08d41b0.png"
["artwork"]=>
string(89) "https://squadbuilder.fantasyflightgames.com/card_art/a2e3aaf77e8690a37e76ef4ae2087180.jpg"
["slots"]=>
array(1) {
[0]=>
string(9) "Astromech"
}
["charges"]=>
array(2) {
["value"]=>
int(2)
["recovers"]=>
int(0)
}
["ffg"]=>
int(480)
}
}
["cost"]=>
array(2) {
["variable"]=>
string(10) "initiative"
["values"]=>
array(7) {
[0]=>
int(0)
[1]=>
int(1)
[2]=>
int(2)
[3]=>
int(3)
[4]=>
int(4)
[5]=>
int(5)
[6]=>
int(6)
}
}
["restrictions"]=>
array(1) {
[0]=>
array(1) {
["factions"]=>
array(1) {
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string(10) "Resistance"
}
}
}
["hyperspace"]=>
bool(false)
}
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bool(false)
}
}
["cannon"]=>
array(2) {
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string(12) "autoblasters"
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array(2) {
[0]=>
array(7) {
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string(6) "cannon"
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string(12) "Autoblasters"
["limited"]=>
int(0)
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string(12) "autoblasters"
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array(1) {
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int(3)
}
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bool(false)
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array(1) {
[0]=>
array(8) {
["ability"]=>
string(209) "Attack: If the defender is in your [Bullseye Arc], roll 1 additional die. During the Neutralize Results step, if you are not in the defender's [Front Arc], [Evade] results do not cancel [Critical Hit] results."
["title"]=>
string(12) "Autoblasters"
["type"]=>
string(6) "Cannon"
["slots"]=>
array(1) {
[0]=>
string(6) "Cannon"
}
["attack"]=>
array(5) {
["arc"]=>
string(9) "Front Arc"
["value"]=>
int(2)
["minrange"]=>
int(1)
["maxrange"]=>
int(2)
["ordnance"]=>
bool(false)
}
["ffg"]=>
int(578)
["artwork"]=>
string(89) "https://squadbuilder.fantasyflightgames.com/card_art/dbdad938bd9f4ce64af1d7106dfd5b5e.jpg"
["image"]=>
string(89) "https://sb-cdn.fantasyflightgames.com/card_images/en/59d4a52e3a534dd090259bd5546e7bab.png"
}
}
}
["upgrade_model"]=>
bool(false)
}
}
["configuration"]=>
array(2) {
[0]=>
string(16) "integratedsfoils"
["upgrade_model"]=>
array(2) {
[0]=>
array(8) {
[0]=>
string(13) "configuration"
["name"]=>
string(18) "Integrated S-foils"
["limited"]=>
int(0)
["xws"]=>
string(16) "integratedsfoils"
["sides"]=>
array(2) {
[0]=>
array(8) {
["title"]=>
string(27) "Integrated S-foils (Closed)"
["type"]=>
string(13) "Configuration"
["ability"]=>
string(152) "While you perform a primary attack, if the defender is not in your [Bullseye Arc], roll 1 fewer attack die. Before you activate, you may flip this card."
["slots"]=>
array(1) {
[0]=>
string(13) "Configuration"
}
["grants"]=>
array(2) {
[0]=>
array(2) {
["type"]=>
string(6) "action"
["value"]=>
array(2) {
["type"]=>
string(11) "Barrel Roll"
["difficulty"]=>
string(5) "White"
}
}
[1]=>
array(2) {
["type"]=>
string(6) "action"
["value"]=>
array(3) {
["type"]=>
string(5) "Focus"
["difficulty"]=>
string(5) "White"
["linked"]=>
array(2) {
["type"]=>
string(11) "Barrel Roll"
["difficulty"]=>
string(3) "Red"
}
}
}
}
["image"]=>
string(89) "https://sb-cdn.fantasyflightgames.com/card_images/en/e3b44142faf0f13e541bf674a6c06dbc.png"
["ffg"]=>
int(486)
["artwork"]=>
string(89) "https://squadbuilder.fantasyflightgames.com/card_art/a8233a67adce770e91e4b6b9025670ed.jpg"
}
[1]=>
array(7) {
["title"]=>
string(25) "Integrated S-foils (Open)"
["type"]=>
string(13) "Configuration"
["ability"]=>
string(44) "Before you activate, you may flip this card."
["slots"]=>
array(1) {
[0]=>
string(13) "Configuration"
}
["image"]=>
string(89) "https://sb-cdn.fantasyflightgames.com/card_images/en/49372b4efb974ff673a1b79441186fd5.png"
["artwork"]=>
string(89) "https://squadbuilder.fantasyflightgames.com/card_art/bf5e7b98158570f9d4fc259b5553f4ca.jpg"
["ffg"]=>
int(487)
}
}
["cost"]=>
array(1) {
["value"]=>
int(0)
}
["restrictions"]=>
array(1) {
[0]=>
array(1) {
["ships"]=>
array(1) {
[0]=>
string(8) "t70xwing"
}
}
}
["hyperspace"]=>
bool(false)
}
["upgrade_model"]=>
bool(false)
}
}
["modification"]=>
array(2) {
[0]=>
string(19) "sparepartscanisters"
["upgrade_model"]=>
array(2) {
[0]=>
array(8) {
[0]=>
string(12) "modification"
["name"]=>
string(21) "Spare Parts Canisters"
["limited"]=>
int(0)
["xws"]=>
string(19) "sparepartscanisters"
["sides"]=>
array(1) {
[0]=>
array(8) {
["title"]=>
string(21) "Spare Parts Canisters"
["type"]=>
string(12) "Modification"
["ability"]=>
string(176) "Action: Spend 1 [Charge] to recover 1 charge on one of your equipped [Astromech] upgrades. Action: Spend 1 [Charge] to drop 1 spare parts, then break all locks assigned to you."
["charges"]=>
array(2) {
["value"]=>
int(1)
["recovers"]=>
int(0)
}
["slots"]=>
array(1) {
[0]=>
string(12) "Modification"
}
["image"]=>
string(89) "https://sb-cdn.fantasyflightgames.com/card_images/en/79d9f2b2bc32bd78ab67dc82eece696a.png"
["ffg"]=>
int(550)
["artwork"]=>
string(89) "https://squadbuilder.fantasyflightgames.com/card_art/a61b812e2e74fab5435c9684462cd9d7.jpg"
}
}
["restrictions"]=>
array(1) {
[0]=>
array(1) {
["equipped"]=>
array(1) {
[0]=>
string(9) "Astromech"
}
}
}
["hyperspace"]=>
bool(false)
["cost"]=>
array(1) {
["value"]=>
int(4)
}
}
["upgrade_model"]=>
bool(false)
}
}
["talent"]=>
array(2) {
[0]=>
string(12) "marksmanship"
["upgrade_model"]=>
array(2) {
[0]=>
array(7) {
[0]=>
string(6) "talent"
["name"]=>
string(12) "Marksmanship"
["limited"]=>
int(0)
["xws"]=>
string(12) "marksmanship"
["sides"]=>
array(1) {
[0]=>
array(7) {
["title"]=>
string(12) "Marksmanship"
["type"]=>
string(6) "Talent"
["ability"]=>
string(129) "While you perform an attack, if the defender is in your [Bullseye Arc], you may change 1 [Hit] result to a [Critical Hit] result."
["slots"]=>
array(1) {
[0]=>
string(6) "Talent"
}
["image"]=>
string(69) "https://sb-cdn.fantasyflightgames.com/card_images/Card_Upgrade_10.png"
["artwork"]=>
string(73) "https://squadbuilder.fantasyflightgames.com/card_art/Card_art_XW_U_10.jpg"
["ffg"]=>
int(239)
}
}
["cost"]=>
array(1) {
["value"]=>
int(1)
}
["hyperspace"]=>
bool(false)
}
["upgrade_model"]=>
bool(false)
}
}
["tech"]=>
array(2) {
[0]=>
string(16) "ferrospherepaint"
["upgrade_model"]=>
array(2) {
[0]=>
array(8) {
[0]=>
string(4) "tech"
["name"]=>
string(17) "Ferrosphere Paint"
["limited"]=>
int(0)
["xws"]=>
string(16) "ferrospherepaint"
["sides"]=>
array(1) {
[0]=>
array(7) {
["title"]=>
string(17) "Ferrosphere Paint"
["type"]=>
string(4) "Tech"
["ability"]=>
string(108) "After an enemy ship locks you, if you are not in that ship's [Bullseye Arc], that ship gains 1 stress token."
["slots"]=>
array(1) {
[0]=>
string(4) "Tech"
}
["image"]=>
string(89) "https://sb-cdn.fantasyflightgames.com/card_images/en/55d8ff7d35b714d9c9a6ef1fd7732a60.png"
["artwork"]=>
string(89) "https://squadbuilder.fantasyflightgames.com/card_art/55ff3d199702695f23631d85a25bbae6.jpg"
["ffg"]=>
int(488)
}
}
["cost"]=>
array(1) {
["value"]=>
int(4)
}
["restrictions"]=>
array(1) {
[0]=>
array(1) {
["factions"]=>
array(1) {
[0]=>
string(10) "Resistance"
}
}
}
["hyperspace"]=>
bool(true)
}
["upgrade_model"]=>
bool(false)
}
}
}
}
}
["points"]=>
int(180)
["settings"]=>
array(0) {
}
["vendor"]=>
array(1) {
["yasb"]=>
array(3) {
["builder"]=>
string(29) "Yet Another Squad Builder 2.0"
["builder_url"]=>
string(26) "https://raithos.github.io/"
["link"]=>
string(143) "https://raithos.github.io/?f=Resistance&d=v8ZsZ200Z244XWW245W173W174W96W110W193Y231X125W196W215W175W198WW232&sn=New%20Squadron&obs="
}
}
["version"]=>
string(5) "2.0.0"
}
Points are wrong
Points cost are not added or changed here, consult the exporting squadron builder.
I found an impossible faction/ship/pilot/upgrade combination
This software does not validate anything, consult the exporting squadron builder.
Something is wrong
Contact me at xwing@lagnut.net
Differentiate sides on dual sided cards
HTML/CSS/JS Cleanup
Error handling
20191022
Gas clouds
20190527
Recurring force/charges on upgrades
20190421
XWS Export
20190419
Save squad
20190402
OAuth implemented
20190331
XSS prevention
20190329
Kimberly font for stats
20190324
FFG Import
20190323
Fix pilot unique actions.
20190321
Automatic updates of xwing-data2.
Progress on automatic cost-refresh.
20190320
Purple actions.
20190314
Removed ordinance icon from non-ordinance weapons.
20190313
A few icons not renderd in text
20190310
Add ship type to sorting
Fix not finding "pilot-ship"
Click card header to toggle ability text
Obstacle import